here is my run after boss 2 the bosses now become normal enemy's but damn they do give more damage there was one part could not tell where i was taking damage from
The Bleeding Tree
A downloadable game for Windows
The Bleeding Tree is a roguelike with a unique twist on replayability. Whenever you play, whether you win or lose, you leave behind something to find in a future run.
If you die during a run, your character becomes a ghost that will linger in that level, waiting to help you next time you come through. If you defeat the final boss, your character becomes the final boss.
And in both of these cases, you also leave behind all the powers you have collected along the way, making the ghost and boss just as powerful as you were.
The game can be played with either keyboard and mouse, or with a controller. We recommend using a controller!
Keyboard & Mouse
WASD - Movement
Left Mouse Button - Light Attack
Right Mouse Button - Heavy Attack
Left Shift - Special
Spacebar - Dodge/Interact
ESC - Pause
Controller (Default Xbox layout)
Left analog stick - Movement
X - Light Attack
Y - Heavy Attack
B - Special
A - Dodge/Interact
Start - Pause
The Bleeding Tree takes place in a dark forest, where, at the heart of the forest, you can find the titular Bleeding Tree. Drinking the sap of the Bleeding Tree is said to grant immense power, so adventurers are flocking to the forest, all hoping to gain that power.
You play as one of these adventurers. You pick a weapon, you give the adventurer a name, and you set off into the forest. But you quickly find that the forest is stranger and more dangerous than you had anticipated. Drinking the water in lakes and rivers grants you great powers, but it also seems to be corrupting the plants, creatures, and people in the forest.
The closer you get to the Bleeding Tree, the stronger the corruption gets, and soon your surroundings barely resemble a forest.
The Bleeding Tree is the result of 8 weeks of development with a diverse and talented team of 18. It was created as the Graduation Game project for the 2020 DADIU course.
Our team, which we called No Input Interactive, is made up of:
- Mette Moffet
- Melanie Kyhnæb
QA & UR Manager:
- Emma Pilkington
Lead Game & Level Designer:
Game & Level Design:
- Mikki Jordan
- QA/UR Assistance
- Sameer Kamble
- Motion Matching , VFX
- Zaibei Li
- Motion Matching, Save/Load system
Computer Graphics Artists:
- Michael David Larsen
- Environmental Assets and Props, Scene dressing
- Simon Long Fischer Hansen
- Creature Animation, Character Modelling, Skinning, Texturing
- William Toftegaard
|DADIU, heduz, Jonas Halver, Kinda Broken Games, Whalebot
|Unity, Substance Painter & designer, Maya
|dadiu, Dark Fantasy, Hack and Slash, hotseat, Roguelike, Roguelite, Singleplayer
|About a half-hour
|Keyboard, Mouse, Xbox controller
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Great game, quite the fun little experience! Must say some of the abilities are quite overpowered, and it can quickely become a game of clicking the same button. But despite this, the game had great mechanics and artwork. The mood was really fun and entertaining too. Something I really like is the attention to detail, like the small comments at the beginning of the game, the names, the short story, so on and so forth.